The Indigo League (
indigo_league) wrote1987-07-20 11:16 pm
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Eterna City information
Welcome to Eterna City, the town that ties the past to now!
Protectively cradled between high hills, Eterna City is a historic pearl within the oyster that is modern-day Sinnoh. Here, the concerns of modern-day life take a little step back in favour of the grandeur of history. Whether it's inside the quaint little restaurants that dot the main street, or in the impressive library of the Regional History Museum, or at the foot of the impressive statue of Palkia and Dialga, history is alive everywhere in Eterna City. And with both the Eterna Forest and Mt. Coronet in close proximity, Eterna City has something for everybody, whether it is the history-minded scholar, the pokemon trainer looking for a new challenge, or even just modern working man looking for some rest and relaxation.
So come now and visit Eterna City. *
*Excerpt from Thaddeus' Raveller's best-selling 'Guide to Sinnoh'.
Accomodations

Hostel

Hakutai Inn
The Hakutai Inn is an Eterna City fixture, having existed for many generations, and is currently run by a no-nonsense woman everybody calls Auntie Hakutai. Inside her inn, you'll be treated to a stay in a rustic, traditional Sinnoh setting. Think tatami mats, futons and complimentary yukata over modern beds, technology and room service. It's certainly a more luxurious stay than at the Hostel, and guests will even have the option of bathing in the private hot baths attached to the inn, but Auntie Hakutai has a reputation for putting up with exactly zero of anyone's nonsense, so you better be on your best behaviour inside her Inn. Or you'll find yourself spending the night on the streets.

Eterna City Resort Hotel
Gym
Located in the South-East of Town, Eterna City's gym is home to local grass-type specialist Gardenia. And while players won't be able to actually earn the Forest Badge, Gardenia is very eager to see just how much these 'otherworlders' have learned about pokemon battles and the bond between humans and pokemon. As such, she has opened her gym to anyone willing to take her on. And while she can't give out the Forest Badge, she has prepared a little prize for anyone who manages to defeat her.

Team
Turtwig (L: 35)
Cherrim (L: 37)
Roserade (L: 40)
Rewards



Elite Team: Roserade, Carnivine, Tropius, Tangrowth, Breloom, Torterra
City Sights
Far from being one of the biggest or most modern cities in Sinnoh, Eterna City nevertheless boasts its own share of places to see. It might not be clubs and modern boutiques, but the city's old little restaurants and small second-hand shops have their very own charm.
These are some places of note within Eterna City that might catch a character's attention:
Herb Shop
In addition to selling bitter herbs that will heal your pokemon like no other (though they probably won't like it much), characters will also be able to buy a wide variety of herbal teas, many little extracts that claim to reverse the pains of ageing or increase your energy, and even the shop's very own line of herbal bath salts.
Eterna Historical Museum
Eterna City TM store
- Body Press
- - P8000
- Breaking Swipe
- - P7500
- Psychic Fangs
- - P9000
- Metronome
- - P5000
- Power Swap
- - P6000
- Guard Swap
- - P6000
- Speed Swap
- - P6000
- Draining Kiss
- - P7500
Trainers & Move Tutors
Throughout their time in Sinnoh, characters should find that there are plenty of people willing to challenge them to a match. And while most will be willing to take no for an answer, some might be a bit more persistent. These visiting trainers have a wide variety of experience and teams, so whether your characters is the newest of newbies or an old veteran of the battle trade, they should be able to find a few suitable opponents.
In addition to all these trainers, the arrival of the Otherworlders (ooh, aah) has also drawn the interest of plenty of Move Tutors. In addition to the regular Move Tutors, you might also find in Johto, there is also a group of Move Tutors who are ready to teach your Pokemon some interesting new moves from the Galar region. The particular moves taught by these individuals are:
- Steel Beam
- Scorching sands
- Poltergeist
- Flip turn
- Dual Wingbeat
- Burning Jealousy
The Underground
On the edge of town is the entrance to one, if not the most unique thing about the Sinnoh region: The Underground.
Situated on a seemingly unending layer of fossil deposits, Sinnoh is known for its huge contributions to the field of poke-palaeontology. Over time, a wide network of tunnels has been dug into the bedrock underneath the region, all in the pursuit of more treasures from the ancient past, which has affectionately become known as the Underground to the people of the region.

Visiting the underground
The Underground is open to the public, though some rules apply:
- The Underground is accessible between 10am and 6pm. Outside of these hours, it is closed to the public.
- Pokemon battling or using pokemon to dig for fossils is not allowed. The stability of the tunnels and safety of the visitors is top priority and one misaimed earthquake could literally bring down the house. Anyone caught breaking these rules will be banned from the Underground.
- A Mudsdale drawn cart system transports individuals through the mines. Wandering off on your own is not allowed.
- Mining equipment can be rented for a small fee. It might be old and a bit banged up, but it will get the job done.
- Inside the Underground, the Tunnel Guides are the highest authority. These guides do everything from helping first-timers figure out how and where to dig, to monitoring the stability of the tunnels, to making sure nobody breaks the rules. They command a lot of respect and picking a fight with one is not advised.
The spoils
While working in the Underground, characters will be able to discover the following items:
Helix Fossil, Dome Fossil, Old Amber, Root Fossil, Claw Fossil, Armor Fossil, Skull Fossil, Plume Fossil, Cover Fossil, Jaw Fossil, Sail Fossil, Fossilised Bird, Fossilised Fish, Fossilised Drake, Fossilised Dino, Iron Ball, Hard Stone, Smooth Rock, Damp Rock, Heat Rock, Icy Rock, Fire Stone, Leaf Stone, Water Stone, Thunder Stone, Moon Stone, Sun Stone, Shiny Stone, Dusk Stone, Dawn Stone, Ice StoneFor every full day spent working in the Underground, characters can find up to two items from the above list.
Statue
Up on a little hill on the east-side of Eterna city, stands an old, slightly weathered-looking statue. On closer examination, it seems to be an odd mix of two ancient pokemon.
In front of the statue stand two plaques (though the spacing suggests there may have once been three).
The first plaque reads:
DIALGA,The second plaque reads:
The giver of time...
In laughter, there is tears...
And, likewise it is with time.
The same time flows on.
For it is the blessing of DIALGA.
PALKIA.In any case, the statue, as well as the small hilltop surrounding it, seems to be a favoured place for the elderly of the town to congregate. It would be a good place to find people with knowledge of the town's history and legends. Though you might be forced to listen to how Debra is doing so well in college these days.
The creator of parallel dimensions...
Alive, yet not alive...
Everything drifts in space...
To arrive in the same universe.
It is the blessing of PALKIA.
For anyone visiting around sunrise, they might be treated to a rare sight. At dawn, Stonjourner occasionally show up to greet the early light. It almost seems like some sort of ritual, and once it is carried out, these large stone pokemon are quick to disappear again. Local rumour says that anyone who spots a Stonjourner early in the day will be treated to a day full of luck.*
* Note: no actual luck guaranteed. This rumour may have been started by Big Alarmclock.
Pokemon Availability
All pokemon within Eterna City are between level 5 and 15.
Day: Bidoof, Hoppip, Kricketot, Wurmple, Silcoon*, Sunkern*, Skwovet*, Beautifly**, Greedent**, Sunflora***, Pachirisu***, Morpeko***, Stonjourner****
Night: Hoothoot, Kricketune, Cascoon*, Dustox**, Nickit**, Noctowl***, Thievul****, Elekid*****
Surf: Psyduck, Buizel, Lotad, Slowpoke, Golduck**
Fishing: Magikarp, Shellder, Barboach, Finneon**, Whiscash***, Lumineon****
A wide, wooden walkway spans a large pond. Fishermen idle their time away dangling lines from the walkway. A few hours worth of travel separates Eterna city from Eterna forest, and as a result, many use Route 205 to either recover from travelling through the forest, warming up in preparation for the forest or picnics. It is a lovely place for picnics.
All pokemon on Route 205 are between level 10 and 20.
Day: Bidoof, Hoppip, Wurmple, Silcoon, Kricketot, Pachirisu, Buizel, Shellos (west), Blipbug*, Beautifly**, Dottler**
Night: Hoothoot, Kricketune, Cascoon*, Dustox**, Noctowl***
Surf: Psyduck, Buizel, Lotad, Slowpoke, Golduck**
Fishing: Magikarp, Shellder, Barboach, Finneon*, Chewtle*, Whiscash**, Gyarados***, Lumineon***, Drednaw****
Even during the height of summer, a cool fog seems to drift between the thick trees that make up Eterna Forest. Perhaps it is this that has given the forest its reputation for being somewhat dangerous with paths that twist and turn like those of a maze.
However for those willing to brave these conditions, they will find that Eterna Forest, despite its somewhat dark reputation, is a place of beauty like no other. The cool mist offers refreshment on even the hottest days, and both the flora and fauna is sure to thrill anyone with an eye for it. Trainers will find Eterna Forest home to many rare types of pokemon, while breeders may find the quiet, calming nature of the forest a perfect place to allow pokemon to bond with each other. And if you are lucky, you may even be able to find the Mossy Rock, the fabled location where the first-ever Leafon came into being. *
*Excerpt from Thaddeus' Raveller's best-selling 'Sinnoh, wild and untamed'.
All pokemon within Eterna Forest are between level 5 and 35.
Day: Murkrow, Wurmple, Kricketot, Seedot, Pineco*, Skwovet*, Silcoon*, Nincada*, Gossifleur**, Beautifly**, Morpeko**, Ninjask***, Nuzleaf***, Buneary***, Eldegoss***, Applin***, Slakoth****, Leafeon*****
Night: Hoothoot, Gastly, Kricketune, Phantump*, Misdreavus*, Cascoon*, Haunter**, Noctowl**, Dustox**, Shedinja****, Trevenant***, Shiftry****

Located deep within Eterna Forest, the Old Chateau has gotten the dubious honour of being known as one of Sinnoh's most haunted places.
Fallen into disrepair and abandoned for so long that no one can really remember who it once belonged to, the Old Chateau must have been beautiful in its heyday. Both those days are long behind it, and today, a dark and foreboding presence hangs all throughout the chateau. Many ghosts have been sighted in the area, though the most frequent, and perhaps most terrifying of all are the ghosts of a young girl and her butler. It's said that the Old Gateau that occasionally appears within the mansion without explanation is made of the remains of previous visitors who were not lucky enough to escape the spirits of the girl and her butler. *
*Excerpt from Thaddeus' Raveller's best-selling 'Spirited Sinnoh: a guide to the paranormal'.
All pokemon within the Old Chateau are between level 15 and 40.
Day: Gastly, Litwick, Yamask, Shuppet, Misdreavus, Golett*, Drifloon*, Haunter*, Rotom*****
Night: Duskull, Sinistea, Golurk*, Mimikyu**, Gengar***, Mismagius***, Polteageist***, Gogoat*******
A mountain path that tunnels through Mt. Coronet, one of the tallest mountains in Sinnoh.
All pokemon on Route 211 are between level 10 and 20.
Day: Machop, Geodude, Ponyta, Meditite*, Rookidee*, Bronzor**, Machoke**, Graveler**, Corvisquire***, Chingling***, Tyrogue***, Teddiursa****, Swablu****
Night: Zubat, Hoothoot, Noctowl**, Golbat***
Surf: Psyduck, Buizel, Lotad, Slowpoke, Chewtle, Golduck**, Cramorant**, Drednaw***
Fishing: Magikarp, Shellder, Barboach, Finneon*, Whiscash**, Gyarados***, Lumineon***
According to legend, Mt Coronet is the birthplace of the Sinnoh region. It's here that Arceus created Dialga, Palkia and Giratina. It's said that those who are brave enough to ascend all the way to the top of Mt Coronet are able to find the fabled Spear Pillar and Hall of Origin where the universe began.
Though even apart from that legend, Mt Coronet is a mountain that commands awe. Much natural beauty can be found on the rough mountainside, and while hiking here is best left to those with experience, the spectacular vistas will make visiting the area well worth the effort. And those who have chosen a Magneton or Nosepass for their team will find that the unique magnetic field inside Mt Coronet creates the perfect environment to bring out their hard to obtain evolutions. *
*Excerpt from Thaddeus' Raveller's best-selling 'Sinnoh, wild and untamed'.
All pokemon within Mt. Coronet are between level 15 and 45.
Day: Machop, Meditite, Whismur, Rookidee, Machoke*, Nosepass*, Bronzor*, Rolycoly*, Medicham**, Loudred**, Snover**, Corvisquire**, Silicobra**, Clefairy***, Solrock***, Bronzong***, Abomasnow***, Carkol***, Falinks***, Cleffa****, Chimecho****, Sandaconda****, Corviknight*****
Night: Zubat, Golbat, Lunatone***, Absol****
Surf: Dratini***, Dragonair****
Fishing: Magikarp, Barboach, Arrokuda, Gyarados**, Whiscash**, Feebas**, Barraskewda***, Milotic****
GARDENIA CHALLENGES
Re: GARDENIA CHALLENGES
Elite/Regular: REGULAR TEAM (after the fifteenth)
Team: Klefki, Noibat, Cherrim, Honedge
Battle Details:
Held Items: Zaivar-Sitrus Berry, Brodar and Kaltor-Pecha Berry each, Vrig-Cheri Berry
Pre-Battle: Thace will be found in the gym stands watching battles several times before his attempt. He's probably noticeable because he's stupid tall and never ever has his Pokemon in their balls. He'll also stock up on healing items (lemonade is a favorite, and he has a bunch of Antidotes) to round out his stockpile of foraged Berries.
On the day of the attempt he'll go to the stands first to make sure his non-battlers have a good seat to watch the action. They won't interfere, although the undersized Whismur will probably cry every time someone on the team takes a hard hit and the other one (two?) will cheer on the team a little bit.
He'll take on any junior trainers primarily with his Honedge, make sure she's at full strength and then arrive at his spot as challenging trainer with his Honedge on his back in a sling, his Klefki happily swinging on his belt, his Noibat perched on his shoulder, and his very Smug Cherrim in the position of honor in the sling's front pocket. His Pokemon will array themselves around him, and each gets a press of Thace's forehead to their closest equivalent, and the battle will start!
Battle: One thing to note, Thace will give almost no verbal commands to his Pokemon, except perhaps a "switch" or two. He will give plenty of quiet encouragement when he's administering healing items, but little else. They've prepared and practiced for this well in advance and everybody knows what to do!
Zaivar is the first one out, and leads with Imprison. Hopefully with their decent speed stat and Trickster, it'll prevent Turtwig from using Sunny Day. They'll follow up with Crafty Shield, a couple Metal Sounds, and then Flash Cannon mixed with the occasional Astonish (for the flinch chance, and also to save PP), and Draining Kiss to restore their HP when necessary. If they need to use their Sitrus Berry, they'll follow that up with Recycle. If they need help from Thace with healing items they'll switch temporarily with Kaltor.
Kaltor is the "stall while healing happens" Pokemon. In an ideal match, he wouldn't be sent out at all, but if needed he'll come out with a Take-Down to chip away at HP, and Morning Sun to top himself off if he stays out for more than one turn. (And if he's out during a successful Sunny Day, well, Flower Gift will give his teammates a boost.)
Against Cherrim, Zaivar will use nearly the same strategy and start by resetting Imprison. There's a higher chance of Imprison not going first against Cherrim though(I'm not sure exactly how Priority works in VR). If that happens, and a Sunny Day is set, Zaivar will stall with repeated uses of Fairy Lock, while hopefully tanking any damage Cherrim does to them. (If this happens, the Sitrus berry will come in handy, but Recycle won't be used until Cherrim can't use Sunny Day again.) Zaivar knows how long Sunny Day lasts, thanks to Kaltor, and will use Imprison again on the turn before it expires. If Roserade isn't sent out, they will continue with the strategy of Crafty Shield, some Metal Sounds, and Flash Cannon, Astonish, and Draining Kiss. As before, if they need healing items, there will be a short switch with Kaltor.
If Roserade is sent out with Sunny Day active, Brodar will switch in with Supersonic, Super Fang, then Double Team and Air Slash. This is because Thace knows about Weather Ball and his lead is a Steel-type. For as long as his health is decent, Brodar will spam Air Slash. Brodar is not immune to poison, so if he gets poisoned again after he uses up his Pecha Berry, he'll be switched out (with Kaltor) to get an antidote. With Roserade's healing skills, Brodar might not be able to finish it while his own HP is at acceptable levels (and if he's already switched with Kaltor once, he won't again), in which case, Vrig will step in and use Autotomize, and Aerial Ace with Iron Head and perhaps a Night Slash, and stay in to finish the Cherrim in basically the same way. (Again with short switches with Kaltor for healing if necessary.)
The strategy is very similar if Cherrim goes down before Roserade comes out, except Zaivar will use Imprison, Crafty Shield, and then Metal Sound alternating with Draining Kiss until Roserade's sp. Def is down as far as it can go. Then Brodar will come in with a Super Fang, then Supersonic, Double Team and then Air Slash. If necessary Kaltor is on deck for heal-stalling, and Vrig is most likely completely fresh at this point to step in with her above-mentioned strategy to finish it.
Should things go really badly, Thace will actually step in for a forfeit rather than let any of his Pokemon faint, and he'll do his best to keep them at above the level where one Critical or Super Effective hit could take them out. (He's done the math, and he's good at math)
Should he win, he'll ask if he can speak with Gardenia candidly.
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Elite/Regular: ELITE
Team: Over here! (Miltank [lvl 100], Arcanine [lvl 100], Skuntank [lvl 100], Cramorant [lvl 100], Pidgeot [lvl 100], Braviary [lvl 100])
Battle Details:
Backdated to the 13th since I forgot to post this yesterday.
Miltank is... not at a type advantage which is his usual strategy if he can help it, but Steve loves Bessie. She deserves the chance to shine in a brand new region. So she is his leading Pokémon against Roserade. She has access to Toxic, which is a nice start. From there she'll be using Bide/Milk Drink to deal damage and hopefully avoid letting her health get too low. She also has Ice Beam! Zen Headbutt would probably be the better choice, but ice vs plants is more obvious to Steve. He's trying his best, okay.
When it comes to Arcanine vs Carnivine..... a strong type advantage should hopefully be all that's needed here even if Blaze doesn't have resistance to Carnivine's dark type moves. Blaze has Fire Spin and Flamethrower. Steve doesn't anticipate this being a hard fight.
Tropius will be facing off against Stink Bomb the Skuntank. Skuntank also has Firespin, as well as Toxic and Venoshock. If Synthesis starts to get annoying he'll probably have Stink Bomb use Screech to lower its defenses. He'll probably start screeching himself because healing moves are frustrating and god just faint already.
This is where Steve's birbs comes in.
Cramorant isn't a Pokémon Steve understands well enough to utilise to its full potential, so this may be a tough battle for Big Gulp. Even so, he's taking on Tangrowth. He'll be focusing mostly on using moves like Fly and Drill Peck. But!! He will be equipped with an Oran Berry. If his HP drops low enough to use it, you bet your ass Steve will have him use Belch.
Having a double weakness to flying types, Breloom should hopefully not be too much trouble for Steve's Pidgeot. Beaky will start out with Hurricane, but if that's not landing he'll have her switch to the (slightly) more reliable Sky Attack. If her health starts to suffer, Steve will have her use Roost to boost herself back up.
Finally, his Braviary will be going up against Torterra. Having resistance or immunity against most of Torterra's moves should help out a lot here. Sky Attack will be Brave Buddy's main move here. Synthesis might get annoying, but if that is the case then Steve will have him use Hone Claws to boost his attack. If his PP runs out for Sky Attack then it's time to take a gamble on using Brave Bird! If that doesn't pay off, then with luck he'll still have some of his former battlers in good enough health to finish the fight.
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Elite/Regular: Elite Team, challenge happening this weekend.
Team: Amadeus the Noctowl holding Pecha Berry, Magellan the Incineroar holding Expert Belt, Juniper the Dragalge holding Poison Barb, Hannibal the Piloswine holding Icy Rock, Hildegard the Skarmory holding Rocky Helmet, Aurora the Dragonair holding Never-melt Ice; Armin's lit of held items here
As it turns out having a very water-heavy roster is not great when you’ve got to take on a Grass-based gym. Not great at all. But let's have an attempt at it anyway.
Starting things off, Armin will bring out his Noctowl against Gardenia’s Roserade. Noctowl resists Grass damage, while Roserade is weak to Flying and Psychic attacks.
One big thing in this battle will be to prevent/keep Noctowl from being poisoned. Not only will it continuously damage him, but with Roserade’s Venom Drench move, it could also be used to lower Noctowl’s attack, Special atk, and speed. And das no good.
Unfortunately, Noctowl doesn’t have much in terms of healing itself from poison/negative statuses. It has Psycho Shift, being seeing as Roserade is immune to being poisoned, that won’t work. So, Armin will have to depend on Antidotes and berries for this. To begin, Noctowl will start off the match holding a Pecha Berry. Additionally, Armin has bought a bunch of antidotes. Essentially, if Noctowl gets poisoned, Armin will cure him on the next move. Unless it is super at the end and he’s got Roserade’s HP down to within a knockout.
Another unfortunate thing is that Roserade is quicker than Noctowl, so in general, it will move before Noctowl does, making any moves with flinch as a side-effect not all that useful.
So what’s a boy (owl) going to do? He’s going to try and put Roserade to sleep and/or confuse it. So right from the start, Armin is going to use Hypnosis and Confusion hoping to land either status effect. If Roserade ends up asleep, Armin will use Dream Eater to restore any of Noctowl’s lost HP or Psychic if his HP is doing pretty well. He also has Roost as a back-up should Noctowl need to recover a bunch of HP. Should he run out of PP on any of Noctowl’s Psychic-type attacks, he’ll switch to using his Flying-type attacks, another thing Roserade is weak to.
All in all, Armin is prepared for this battle to be one of long attrition and healing on both sides. But he thinks he’s got Roserade covered. If not, his back up for this match is his Incineroar who will just burn everything down.
Against Gardenia’s Carnivine, Armin will bring out his Incineroar (unless he’s already in the field from taking down Roserade)
Now, the choice for Incineroar is pretty straight forward. He’s a fire-type. Grass-types hate fire. Carnivine also has a few Dark-type attacks, but because Incineroar is a dual Fire/Dark-type, it means those won’t hit hard either. And finally, Incineroar is wearing an Expert Belt to boost the power of his super-effective moves.
Armin is going to start things off with Fire Fang, which has the dual chance of both burning as well as causing Carnivine to flinch. Once Carnivine is burned, he’ll switch to Flamethrower. He’s also got Flame Charge and… well, a lot of Fire-type moves. Just. So much fire.
(he also has Drain Punch, should Carnivine manage to lay into his HP at any point, but really, this is the one match that Armin is pretty confident in.)
For Gardenia’s Tropius, Armin will be recalling Incineroar (he’s his back-up pokemon for basically all other battles) and instead will bring out his Piloswine
Now, the good news is that Tropius has a double weakness to Ice. The bad news is that Piloswine has a weakness to Grass. So the key to this battle is to exploit Tropius’ weaknesses before Tropius can exploit Piloswine’s.
Starting off, Armin will have Piloswine use Hail. Piloswine is holding an Icy Rock, so this will extend the duration of Hail. He will also reapply Hail when it ends or when Tropius tries to change the weather. Because not only does Hail do a small amount of damage on each turn (handy) it also means that Blizzard, that oh so powerful Ice attack, always hits (mega handy). Blizzard only has a small pool of PP, but considering its strength and Tropius’ big ass weakness to ice, Armin hopes this will be enough. If else, Piloswine has some other ice-type moves to help out.
Woooaah, we are halfway there. Woaaah, living on a— shutting up now.
Against Gardenia’s Tangrowth, Armin will bring out his lovely Dragalge. You see, despite starting out as part Water, when Dragalge evolves, it becomes a dual Poison/Dragon type. So no weaknesses here! At least, not on Dragalge’s side. Tangrowth has a rather unfortunate weakness to Poison.
Starting things off, Armin will have Dragalge use Toxic. As a poison-type, Toxic will always hit and leave Tangrowth badly poisoned. He will also repeat this move if Tangrowth heals/is healed at any point. Once the status effect is in place, Armin will have Dragalge use Venoshock which does double damage if the target is poisoned. He’ll continue this until Tangrowth is down.
One thing he’s on the lookout for is Tangrowth inflicting any status effects on Dragalge (especially sleep), so Armin’s got items standing by should that occur.
In order to deal with Gardenia’s Breloom, Armin’s got his Skarmory standing by.
Breloom is a lovely pokemon, but its dual Grass/Fighting type means it has a huge weakness to Flying-type moves. Meanwhile Skarmory super resists Grass-type moves, One thing to keep in mind is whether or not Gardenia’s Breloom has Effect Spore as an ability. As this can leave Skarmory with status effects that might require a few more turns of healing. Additionally, Skarmory is holding a Rocky Helmet which will inflict damage on Breloom whenever one of its moves make contact with Skarmory.
In any case, Armin is going to start with having Skarmory use Agility. This raises her speed stat by two, which hopefully will give her the edge she needs to go first when it comes to attacking. After that, he’ll going to focus on bringing Breloom down with Flying-type moves. Air Slash is going to be a favoured one for its ability to make the target flinch. Also, Armin has Brave Bird standing by for when Breloom’s HP is starting to dip. He’ll take the inflicted damage on Skarmory if it means taking care of in one fell swoop.
Onto Gardenia’s final pokemon!
For Torterra, Armin is bringing out his Dragonair. Dragonair does resist Grass-type moves, but that is not actually why Armin brought her in. You see, Dragonair, despite being a pure Dragon type, actually has a pretty broad move pool. This also includes some Ice and Fire-type moves. And let those be the things Torterra just happens to be pretty weak too.
Armin is gonna start off with Dragonair using Ice Beam. She is quicker than Torterra so she should, if everything goes well, be going first during this. Ice Beam inflicts Ice damage (duh) but also has a small chance of freezing the target. He’ll keep on using Ice Beam until it runs out of PP, at which point he’ll switch to using Fire Blast. It’s not as accurate, but it does a good amount of Fire Damage when it hits. Should this run out too, Armin will settle for using Dragon-type and Normal-type moves. Also, if at any point, Dragonair’s HP is looking dire, he can have her use rest.
Hopefully, all of these match-ups will take care of their respective opponents, but should something not go as planned, Armin has his Incineroar (who he expects to have a fairly easy time of things) as a back-up. He’s also got a few revives to heal him if necessary. And the rest of his pokemon are always there to serve as back-up to the back-up.
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Re: GARDENIA CHALLENGES
Elite/Regular: ELITE TEAM (backdated to before the Floaroma trip)
Team: Lia, Flare, Ice-bro, Firaga, Ace, Tellah
Battle Details: Please note that Cecil commes equipped with plenty of hyper potions and revives, and that he will not hesitate to use them if necessary.
Against Roserade, Cecil will lead with Lia the Chandelure. Poison resistance is great. So is raising evasion with Minimize. After that, she'll go Fire Spin -> Confuse Ray -> offensive Fire move (even if Fire Spin missed) -> Flash -> offensive Fire move, with potions as necessary. As a treat, Cecil might allow her to use Psychic once.
Against Carnivine, he'll send out Flare the Arcanine, who will start with Double Team, follow with Toxic, before moving on to offensive Fire-type moves. (He's got nine or so, he can switch them up for variety! ...Except Ember, maybe.) Should he become too injured, he'll use Rest... And promptly follow up with Snore until he wakes up.
Against Tropius, he'll use Ice-bro the Froslass, who will start things off with Double Team. Followed by Hail. Good luck hitting her! And good luck tanking the blizzards that follow. Should Hail run out before Tropius faints but while it's close to defeat, she'll refrain from using it again and switch to one of her five other Ice-type damaging moves.
Against Tangrowth, he'll call Firaga the Ninetales. Firaga doesn't have any evasion-raising moves, but she does have Confuse Ray, along with a Drought that allows her to throw out powered-up Fire moves immediately. An early Safeguard will also protect her from Tangrowth's nastier powder moves.
Against Breloom, Cecil will send out Ace the Talonflame. Ace can use the dreaded Gale Wings + Brave Bird combo to start with, use Roost to heal up (or chug a potion, that works too), and then switch to a Sunny Day + Fire moves combo. That does open him up to a one-turn TM-ed Solar Beam, if Gardenia used one, but he happens to resist Grass twice over, so maybe he'd be able to tank it?
Against Torterra, he'll call... Tellah the Delibird! (Look, that immunity to Ground attacks is useful, and he likes his mini-Santa.) Remember Ice-bro's Double Team -> Hail -> Blizzard combo? This one can do it too! But since the hail doesn't give him extra evasion, he'll add a Toxic to the mix to end the battle faster.
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Elite/Regular: Regular
Team: Violet the Noibat, Neideen the Crobat, Isley the Corviknight (backup)
Battle Details: Cassandra had been hoping to keep this battle as fair as possible, but the way her pokemons' levels are spread out, most of her pokemon are either overleveled or underleveled for this. Still, they're trying to keep this relatively fair.
Turtwig: Relatively fair. Violet the Noibat has five levels and a fair amount of speed on Gardenia's Turtwig. He also has a number of Flying-type moves to hammer on that particular weakness of Turtwig's, as well as that standby move that Cassandra's team as a whole tends to favor, Taunt. Violet will open with that move to shut down Turtwig's status moves, then follow it up with Tailwind to give himself an even bigger speed advantage. Next up is Super Fang (twice), followed by another casting of Taunt, followed by Fly and then as many uses of Air Slash as needed, occasionally interspersed with more Taunt.
Cherrim: Cherrim is a bit speedier than Turtwig, and only three levels below Violet besides, and it has more status moves than Turtwig. That makes Taunt more vital, and Violet will once again be opening with that and Tailwind. After that, there's Super Fang, more Taunting, more Super Fang, and then he'll switch to Fly, with more applications of Taunt as needed.
There is a danger that Violet will start to flag in this battle. If that happens, then Violet has a more than able backup in Neideen, who a. has two type advantages, and b. is level 66. But Violet's going to try to do this himself because he hasn't gotten a chance before and this is His Time To Shine, Dammit.
(If it is not in fact Violet's Time To Shine despite Cassandra's use of healing items, Neideen will pursue much the same strategy: Taunt, Air Slash/Fly, and maybe a few hits with Cross Poison for variety.)
Roserade: Unfortunately for Violet, he'll undoubtedly be flagging by this time if he didn't start during the last battle. Unfortunately for Roserade, the next weakest of Cassandra's pokemon that doesn't have a glaring type disadvantage is... technically Elizabeth the Aegislash, but she has no type advantage here. Neideen does, and as a Poison/Flying type is immune to Roserade's poisons besides. She's also likely speedy enough to get in front of Roserade's status skills with Taunt followed by Confuse Ray, after which she'll break out the Flying attacks, mainly Air Slash and Fly, while keeping Roserade's status skills shut down with more applications of Taunt. She'll also use Leech Life to top herself up with Roserade's HP if necessary, although Cassandra is as ever waiting in the background with healing items.
If Roserade does manage to incapacitate Neideen, then Isley is waiting in the, uh, wings. He's a bit slower than Neideen, but he also has Taunt and a number of Flying-type moves, plus Hidden Power: Fire. Unfortunately for Roserade, he's also level 68, and his partial Steel typing makes him immune to poison attacks as well.
(If Cassandra's team wins this, she will likely apologize to Gardenia for bringing in the stronger pokemon, but even in a gym battle pragmatism will always win out for her and her team.)
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Elite/Regular: Regular
Team: Scorch | Cinderace (Lv.100), Firehawk | Talonflame (Lv.100), Guardian | Sigilyph (Lv.100)
Battle Details:
Maya is going to go for type advantages in this battle mostly. Also her pokemon happen to be high leveled.
So first against the Turtwig, Maya will send out Scorch the Cinderace for that Fire type advantage and resistance to Grass. Scorch will be using Fire moves, focusing on Pyro Ball and also Flame Charge. The first to hopefully cause a Burn and boosting his own Speed with the second one. While they are going to try and take the Turtwig out quickly with Fire attacks, they will also throw in the Flying move Bounce in there as well to shake things up as the Turtwig is also weak to Flying attacks. Also, also it has a chance to leave them with Paralysis which is always a bonus.
Even if Scorch is still good to continue fighting, Maya will switch them out for Firehawk the Talonflame when it comes to the Cherrim. They will be using Acrobatics and Flame Charge for the Fire and Flying advantage. Also Ember to try and Burn the other pokemon and Peck and Fly as more Flying attacks. If the opponents HP gets low enough, they will use Flare Blitz, but only if it looks like it will take them out as it will cause Firehawk harm as well. Maya will be watching the HP very closely in this battle. If she needs to, she will switch Scorch back in, but it shouldn't have to come to that.
Lastly, Maya will switch in Guardian the Sigilyph to go against Roserade for that Psychic/Flying advantage. First Guardian will use Light Screen to reduce damage from special attacks for a while. Next they will be using Sky Attack. The battle will mostly be trying to use the stronger Pyschic and Flying attacks such as Psychic and Air Slash. They will also be throwing in Hypnosis here and there to try and make the Roserade fall asleep. But mostly they will be looking to end the fight quickly with Psychic and Flying attacks.
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Re: GARDENIA CHALLENGES
Elite/Regular: Elite
Team: Ripley | Arcanine (Lv.100), Reliable | Rapidash (Lv.100), Hicks | Midday Form Lycanroc (Lv.100), Pyre | Blaziken (Lv.100), Flame | Charizard (Lv.100), Pinecone | Abomasnow (Lv.100)
Battle Details:
Newt heard someone say weak to fire. She is here. This is her moment. She...still needs to get a full team of fire pokemon. Anyway, she's also stocked up on hyper potions and revives for this fight. As with most of her battles, Newt goal is to end them with fast, efficient attacks that may lean towards overkill with fire.
Against the Roserade, Newt will send out Ripley the Arcanine. Despite the Fire advantage they will start with Extreme Speed for the first move. However following this, they will be using Fire Fang and Flamethrower. Hopefully getting a few burns in there. Flame Wheel will be used as well. However they will also throw in the moves Crunch and Strength to mix things up in between all the Fire attacks.
Against the Carnivine, Newt will send out Reliable the Rapidsah to continue the Fire fun. She'll start with Flamethrower and Fire blast. However in between these attacks she will also be using Megahorn as a Bug attack, Poison Jab as a Poison attack (and to also, you know, try to poison the Carnivine) and Bounce as a Flying attack (also to try and paralyze them) as not only do they deal damage, the Carnivine just happens to be weak to Bug, Poison and Flying on top of the Fire weakness. With this combination of strong moves, they will be trying to take it out and keep Reliable ready in the wings if they need her again.
In a change up, when it comes to the Tropius, Newt will be sending out Hicks the Midday Form Lycanroc for the Rock type advantage. No fire this time! They will use Accelerock first. On top of using Rock attacks like Stone Edge and Rock Slide, they will be also throwing in some Dark moves like Crunch and Bite. Focusing on the Rock attacks, they will also make sure to put down Stealth Rock to damage the next pokemon switching into the battle.
She'll switch in Pyre the Blaziken to face the Tangrowth. The Tangrowth hopefully being hit with Stealth Rock if that's still set up. They will be focusing on Fire moves like Blaze Kick and Fire Punch. Always looking to give Burns. However on top of that and Flamethrower, they will be using a few Fighting attacks. Such as Sky Uppercut and Double kick. The last one to hit twice in one turn. The focus will be on the Fire attacks though and if Pyre goes down she will switch Reliable back in to mop up with her own fire attacks and the mix of Flying, Poison, Bug attacks she has.
Either Pyre or Reliable will be switched out for Flame the Charizard when it comes time to face the Breloom. Against them they will be using both Fire and also the 4x effective Flying attacks. Since the Flying attacks are so effective they will be starting with Air Slash and Fly while adding in Fire Attacks such as Heat Wave and Inferno and of course, Flamethrower. However to throw off expectations, they will also use Dragon Claw and Shadow Claw for attacks as well if it looks like it might help. Flare Blitz will only be used if the Breloom is low enough on HP that Newt deems it a good risk.
Lastly against the Torterra, they will switch in....Pinecone the Abomasnow. Yes, we're finishing this Fire party with an Ice/Grass pokemon. Mostly because of the Ice advantage. First of all though they will be using Mist to any of their stats from being lowered for five turns. And after this they will be focusing on Ice attacks such as Blizzard and Ice Punch. If the Torterra becomes frozen that's just a benefit. However on top of the Ice moves since Grass attacks are at least normal, they will be using Bullet Seed and Razor Leaf. But the Ice attacks are the priority here.
And hopefully this battle of mostly Fire and some Ice will end in a victory.
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Elite/Regular: Elite
Team: Flare (Charizardite X), Blade (Scizor), Axis (Metagross), Draco (Dragonite), Solar (Volcarona), Jingle (Klefki)
Battle Details: Riku wants to play to type advantages, but he also knows better than to underestimate a seasoned gym leader. That's why he'll be opening with his Klefki in order to set up Safeguard, Screens, and if there is time, Spikes to ensure a safe battlefield for the rest of Riku's team.
Riku has a few strategies in mind to deal with Gardenia's Pokemon. Once the initial setup is done, he'll send in Flare the Charizard and have him Mega Evolve for stronger fire type moves. Fire Punch and Flare Blitz for any physically frail Pokemon like Roserade, but Flamethrowers for 'mons that are bulkier like Tangrowth. If Safeguard expires, he'll swap back into his Klefki as much as possible- his goal is to keep his 'mons from being paralyzed, poisoned, or put to sleep for as much of the battle as possible. He may also use Fly with Flare for that extra Tough Claws boost. Especially when it comes to that lil' Breloom.
He does know Roost and will try to heal when the need calls for it.
His backup fighters are Draco the Dragonite, who will utilize similar tactics as Draco- physical hard-hitters like Fly and Fire Punch and Ice Beam as well for Pokemon like Torterra and Tropius. He also knows Safeguard, thus if Jingle goes down, he'd be the next 'mon to try and set up protections. He also knows Roost and may use it if needed, even if it leaves him open to unwanted EQs from Torterra.
Axis the Metagross is mainly there for tanking and will Magnet Rise to avoid being EQ'd by Torterra if sent out. It has Ice Punch to deal with the grass types' weaknesses and is immune to poison, thus if Jingle goes down, Riku may use Axis as a backup for screens.
His Volcarona's primary purpose is to hit hard with special attacks after landing some Quiver Dances and has Magnet Rise to deal with Earthquake. If he can safely set up Quiver Dances, he will do so, but otherwise the primary focus will just be hitting with hard-hitting fire and bug type moves like Flamethrower and Bug Buzz. Roost is also there for healing if there's time and space to do so.
Blade the Scizor is mainly there to tank, set up Swords Dance, and attack with hard-hitting bug moves like Bug Bite and X-Scissor. She has Protect and Double Team to make things extra obnoxious.
Since Breloom could possibly come packing Brick Break, Riku will wanna take it out ASAP to maintain as much momentum- if it comes out and Safeguard is up? Draco time. If the situation calls for it, he may also have Flare or Solar use Will-o-Wisp on Torterra, but only if there is an opening- since both are weak to Ground and Rock moves, he's hesitant to take that kinda risk.
Many of Riku's 'mons also know Protect/Double Team/Toxic as well as Sleep Talk, thus may use those if need be, but his focus after the initial setup really is gonna be on a good, efficient offense.
If the initial Klefki setup and Megazard-X fails, then the ideal matchups would be...
Roserade - Axis (Metagross) or Blade (Scizor) due to poison immunity and strong physical attacks, with Axis utilizing Psychic type moves and Blade using neutral-hitting bug and steel moves.
Carnivine - Basically any of his offensive mons here due to the pure grass typing. Many know moves that deal with its weaknesses, but he'd prioritize Flare and Draco.
Tropius - Draco to take advantage of Ice Beam, with Axis as a backup option for Ice Punch. Otherwise, using his fire type 'mons.
Tangrowth - Solar the Volcarona to take advantage of its frail special defenses, or Flare and Draco priotizing special attacks like Fire Blast.
Breloom - Draco as the priority, w/ Safeguard to deal with Spore if his Klefki is taken down ahead of time. Flare as a secondary, with both trying to take advantage of that quad flying weakness. If all else fails, he'd fall back on his other fighters to take advantage of type weaknesses.
Torterra - Axis w/ Magnet Rise to use Ice Punches or Draco w/ Ice Beam to try and take advantage of that quadruple weakness. If all else fails, he'd use his other fighters as backup and just try to work around EQ wherever possible with Protect, Double Team, or Magnet Rise.
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aaaaaaaaaaaaaaaaaaaaaaai haven't updated since may so i guess we're assuming they all froze in time
Elite/Regular: REGULAR
Team:China, Violet, and Bats!
Battle Details: Sorry Gardenia, but you're unable to escape the JoJo curse now that the door has been opened. Choosing to go at it with the ghosts he took along (he heard rumors about a haunted mansion and simply, had to), China will be the first up; she's weaker than the others, but not so weak that she can't likely handle this. Between moves such as Protect, Strength Sap, and potentially even Tea Time (but really mostly Strength Sap if we're honest), Emporio's ever vague commands going between 'Drink Up', or 'Cover' as they whittle away at the opponent's power until it's at the point where a Sucker Punch (or two) is plenty enough to take the opponent down.
That definitely won't last forever though. Especially after the first pokemon- but that's where Violet comes in.
Violet is a Drifblim, but Emporio doesn't intend to focus on flying moves- and for good reason, the gal only has Gust. But, whether China's had a chance to chip away at the current opponent or not, she'll be doing her best to do similar. First of all, she's absolutely using Payback, and without any prompting- so that sucks. Beyond that though she uses Phantom Force to scoot about the field, taking potshots with Shadow Ball or Astonish while she's at it. And when things get too close?
She'll fly in with a Destiny Bond, taking whoever's at the other end with her.
That of course, means it's Bats' turn. Bats has the real ace in the hole here- with only the order to 'play with what she knows', Bats kicks things of with Trick-or-Treat to get ghost typing applied, along with Confuse Ray and Leech Seed to get some advantages going. After that, Shadow Sneak and Shadow Ball- not to mention Astonish- should do plenty.
At least Gardenia doesn't have to deal with a ruined gym.
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Character: Carly Nagisa |
Elite/Regular: ELITE
Team: Taking Salazle and Joltik from here, and Red Daemon the Charizard!
Battle Details: OH BOY
Carly's only going in with three- she's reasonably confident in her pokemon's ability to patch themselves up and push onward, even if Kushi's fighting without the Eviolite advantage. She should really look into that.
Still!
For the most part, the battles are all very straightforward; Carly has most of the focus on Misty the Salazzle to start, taking advantage of her typing immunity to poison, as well as her personal ability to poison even Gardenia's poison types. With the ability to lay toxic down along with moves like Venoshock, she may well not even have to rely on Flamethrower!
Though that won't stop her from using it, of course. Carly tries to have Misty handle as much of the battle as possible when it comes to the pokemon who are dual-typed with poison- the ability to toxic those guys is pretty hefty, not to mention the added edge moves like Captivate will leave her where it applies.
Assuming all does not run perfectly well however, next in line to face the pokemon up ahead is probably Kushi- Kushi's electric typing gives a bit of an added boost against Tropius, and Breloom's fighting type won't actually hit so hard. The only exception really is Torterra- that one goes to Red. While the electric moves aren't especially recommended against most, Kushi's Electroweb is no less handy against that big banana dinosaur, and Kushi's primary focus is to bog the opponent down with things like paralysis and slowdowns as she goes. Sucker Punches are handy 'gotcha' moves of course, but it's things like Bug Buzz and Bug Bite that really pay the bills in this fight- and of course, since Kushi's still just a tiny bug, she's got one little trick up her sleeve...
Namely Volt Switch, which can be used to swap back to either Red Daemon, or- if Carly's healed up her Salazzle in the background while Kushi was busy dodging something (or while something was too busy being paralyzed for that matter)- even Misty.
Misty's strategies are pretty well known however, so focusing on Red Daemon is key. Red after all is the final player of the game, the trump card in Carly's pocket. He's got a pile of moves meant for competitive play, and he's using as many as he can- substitute, sunny day, even attract if it pays off- but on top of that he's got a whole pile of fire moves to hit hard and home. And if the grass types put him to sleep? He's got Sleep Talk, something that'll pay off if he has to use Rest too for that matter! Over all, it's really only the Torterra that could feasibly resist those bits of flame- and for that, Red still has things like Metal Claw and Dynamic Punch.
Over all, a good solid bout, even if only with three! Carly will, of course, be bringing in max potions and such to use in the background while her team stalls- that's the nice thing about when you know you can take a hit.
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Elite/Regular: Elite
Team: Here using Jotaro, Stone Free, Iceberg, and Butterball
Battle Details: 'Sup, Gardenia, were you warned?
In typical fashion, Jolyne's back to her old ways of saying everything BUT the attack move names.
Against Roserade she'll start off with Jotaro the talonflame. Primarily abusing the ever-loving hell out of acrobatics to raise his speed before going for the kill with a combination of fly and flame charge.
Carnivine will get to meet Stone Free the leavanny. Which is a weird match-up but will be using sunny day to up her speed via chlorophyll, upping attack with swords dance and then going to town via x-scissor.
Butterball, between this and tropius will be setting up hail for the next Pokemon.
Tropius is up against Iceberg that is quite slow as shit but he's an absolute tank so good luck. It'll be made even worse via iron defense. Once done with that he'll start sweeping through with blizzard thanks to Butterball's hail.
Actually, the rest of the pokemon not listed (tangrowth, breloom, and torterra) will be subjected to the same blizzard sweep through. Iceberg might be slow, but he's a wall and also has access to recover!
If he happens to go down, Stone Free will be coming out immediately to set up a sunny day then switching back in Jotaro to flame charge the absolute hell out of everything left. Also forgot to mention that Jotaro has flame body and everything he's doing is physical contact so, uh, banking on that potential burn damage.
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Re: GARDENIA CHALLENGES
Elite/Regular: Regular
Team: Leo (Houndoom 57) + Penny (Drifblim 54) as back-up.
Battle Details: Luckily for Steven, he's still got a few pokemon who aren't embarrassingly over-leveled for this gym, which means he can still do an regular challenge.
Leo, his Houndoom, is his main offense for this challenge. He'll start his matches out with a Toxic (especially good against Turtwig and Cherrim), after which it's time to Flamethrower, alternating with Fire Fang. If he goes down, Penny, his Drifblim, is the back-up, does the whole Fly up and divebomb down, with an occasional Psychic at Roserade.
And hopefully that will work! If it doesn't, well, it's not like it's a real gym badge.
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Re: GARDENIA CHALLENGES
Elite/Regular: ... only regular this time!
Team: S-tama (Swinub 65)
Battle Details: One over-leveled, yet unevolved ice piglet with a vulnerability to grass VS three plants with ice weakness: WHO WILL WIN????
Well. That's the question, isn't it? Honestly, sending a high-level Swinub with an everstone against the entire team is definitely some kind of weird flex on Akane's part. We're not going to even lie.
S-tama will start out with Hail, to raise her evasion, then Double Team, to reduce their accuracy, then mostly Blizards and Ice Beams, with one Blizard to every two Ice Beams. Super Potions whenever necessary and Hail reapplied after the old storm dies down, with Double Team whenever a new Pokemon comes out.
Basically, we're trying to get around the Grass vulnerablity by not letting S-tama get hit ever.
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Re: GARDENIA CHALLENGES
Character: Shinobu Tsukuyomi |
Badge/Gym Leader: Gardenia
Elite/Regular: Regular
Team: Kirin the Galarian Ponyta, Raiju the Luxray, Midori the Leafeon, Murasaki the Salazzle, El Diablo Verde the Grapploct
Battle Details: To be honest, Shinobu's not sure his team can quite win this. But a couple of lucky finds in the Great Marsh and his pokemons' enthusiasm have persuaded him to give it a try.
Turtwig El Diablo Verde is leading this one off. As a Grapploct, he automatically has Taunt, which is good for blocking off Leech Seed and Synthesis. He'll follow that up with Octolock, to prevent any switching out for the time being. Turtwig and El Diablo Verde are otherwise evenly matched; while El Diablo Verde doesn't have a type advantage, neither does Turtwig, and El Diablo Verde is actually resistant to Turtwig's Bite. Mega Drain is potentially a problem in that it will draw the battle out if Turtwig uses it, but Shinobu does have healing items on hand, and if El Diablo Verde really starts to struggle, he'll be spelled by Raiju. Offensively, El Diablo Verde will mostly stick to his Fighting moves, such as Rock Smash and Brick Break.
Raiju, if she has to come in, will use Thunder Wave to try to paralyze Turtwig while her Intimidate ability lowers its offense. Unfortunately, Turtwig is resistant to electricity, which blunts the effectiveness of her native element, but she does have Bite and Psychic Fangs to compensate. Again, they're not hitting Turtwig's weaknesses, but it's not resisting them either.
Cherrim: If El Diablo Verde is still hanging in there, he'll cast Taunt followed by Octolock to start off this battle too, and maybe dole out a Brick Break or two before he's out. He'll be spelled by Kirin the Galarian Ponyta. Kirin doesn't have a type advantage either, but neither does she have a type disadvantage, and she's the same level as Cherrim. For damage-dealing, she has Confusion, Fairy Wind, Psybeam, Stomp, and Expanding Force; she can also keep herself in the fight with Heal Pulse, while El Diablo Verde may hop in occasionally to re-apply a Taunt depending on his health. If Kirin starts to flag, Midori may step in; Midori is the same type as Cherrim but at a higher level, and does have a number of Normal attacks (plus Bite) that can be used against Cherrim. But the hope is that Kirin will be able to win the day here.
Roserade: Midori will be kicking this battle off - not that she'll be staying long. In fact, she'll be casting Sunny Day and then getting out of the way for the one pokemon who's practically made for this battle: Murasaki the Salazzle. Murasaki is a few levels below Roserade, but she's speedy, and there are a number of other things that make her otherwise perfect for this battle as well. One, she has type advantage. Two, she has the Corrosion ability, which will let her poison even Roserade. Then there are the skills she has: Disable to lock away unpleasant skills, Encore to force Roserade to repeat a less than advantageous skill, Torment to keep Roserade from using a given skill more than once in a row, Sweet Scent to lower its evasion, Poison Gas to inflict poison on it, and last but certainly not least Fire Lash to hit its weakness to fire. And Midori just cast Sunny Day.
Shinobu will be watching Murasaki's health carefully here, because type advantage or no, she's still slightly underleveled. He's got healing items waiting if she starts to flag, and if things get really bad, he can bring Midori back (and she'll probably be back anyway to re-cast Sunny Day as needed). The hope is that Murasaki can take Roserade down quickly enough to mitigate that, but they won't know until they get there.
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